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She's Got Game: Exploring the Rising Importance and Influence of Women in Interactive Entertainment
Session Number
Session Date/Time Wednesday, 4/14/2010 02:00 PM - 03:15 PM
Room Number Room N234
Session Introduction
Session Description

Although women and girls represent 51% of the global population and are the fastest growing segment of the video game market, they have been largely ignored as a primary audience to date.   

 

Women now represent more than 45% of the video game marketplace, and their influence is rapidly growing across all genres of games:  console, casual and application-based. A very significant opportunity exists to drive revenue and build franchise brand loyalty by developing and marketing video game content that focuses on interests of women / girls, and by reflecting them as the primary content characters.

 

Join a panel of leading developers, publishers and marketing experts to explore the growing influence and importance of women in video games.

Speakers Belinda Van Sickle Megan Gaiser Kellee Santiago Margaret Wallace
Super Tracks Broader-casting Conference